F.U.R.Y
A downloadable game for Windows
F.U.R.Y is an asymmetrical VR -vs-PC game prototype:
Two VR players in a tank must team up to fight against an RTS style PC player, who must build up an economy and defenses to ward the tank off until reinforcements arrive.
As the tank, your goal is to destroy the PC players core before reinforcements arrive and you are destroyed. In order to breach the energy barrier protecting said core, you must capture and deactivate the three generators around the map that are powering it.
As the PC player, you must defend your vulnerable core from being destroyed by the Tank before reinforcements arrive. You do this by building up an economy and placing down towers to defend the generators.
The tank can be disabled with enough damage, losing all function and forcing the VR players to need to repair it. As such, the PC player needs to consistently impede the tank for the full 15 minutes, while the Tank must capture the generators and destroy the core before time runs out.
Seamless PC x VR gameplay:
The PC player is an omnipresent force overlooking the battlefield, with the power to manipulate, damage and disable the tank as it makes its way through the map.
Tactile VR Interactivity:
Tank operation is designed to play into VR's strengths. Driving requires the timed pulling of levers and 'in the moment' adjustments to dodge obstacles. Loading, aiming and firing the main cannon is complex and tactile while repairing the engine under stress will test your stamina.
Grab based Locomotion
swing throughout the tank and pull yourself through tight spaces with locomotion that truly makes you feel like your traversing through the bowls of a claustrophobic war machine.
Disclaimer:
This game is ultimately a prototype, created by four game design students to explore unique concepts and mechanics within Virtual Reality to further develop within their year three capstone project.
Also! Depending on the concurrent amount of players every month, the game may briefly become unavailable at times.
Credits:
Charlie Foreman - 3D Artist
Evelyn Brown - 3D Artist, network Programmer
Jett Lee - Gameplay Programmer
Kane Griffiths - Design Lead, Environment/Prop Artist
Main Menu Theme by Stoodarion: https://open.spotify.com/artist/7JVtnIOPc79sRB2xuKUvJh?si=vOINtt_JQOukC6EOehaMgg
Thank you to the following resources for helping make this game possible:
An M1 Garand clip being ejected w/ ping by serøtōnin -- https://freesound.org/s/725398/ -- License: Creative Commons 0
Beep 8 count (loopable).wav by JonNicholas -- https://freesound.org/s/266156/ -- License: Attribution 3.0
thrusters_loop.wav by DJT4NN3R -- https://freesound.org/s/347576/-- License: Creative Commons 0
Desert Simple.wav by Proxima4 -- https://freesound.org/s/104320/ -- License: Creative Commons 0
Emergency Siren by onderwish -- https://freesound.org/s/470504/ -- License: Creative Commons 0
10835 big fire loop.wav by Robinhood76 -- https://freesound.org/s/612277/ -- License: Attribution NonCommercial 4.0
SteamLoopBody.wav by kingof_thelab -- https://freesound.org/s/340255/ -- License: Attribution 3.0
HEAVY M134 MINIGUN by u_no0dr9m115 -- https://pixabay.com/sound-effects/heavy-m134-minigun-147370/
Published | 9 hours ago |
Status | Prototype |
Platforms | Windows |
Author | Studio BreakIn |
Genre | Action |
Made with | Unity, Substance Painter & designer, Blender |
Tags | asymmetrical, Tower Defense, Virtual Reality (VR) |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Oculus Quest |
Accessibility | Interactive tutorial |
Multiplayer | Ad-hoc networked multiplayer |
Leave a comment
Log in with itch.io to leave a comment.